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Object-oriented (programming) : ウィキペディア英語版
Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which are data structures that contain data, in the form of fields, often known as ''attributes;'' and code, in the form of procedures, often known as ''methods.'' A distinguishing feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self"). In OO programming, computer programs are designed by making them out of objects that interact with one another.〔, section 1.6 "Object-Oriented Programming"〕 There is significant diversity in object-oriented programming, but most popular languages are class-based, meaning that objects are instances of classes, which typically also determines their type.
Many of the most widely used programming languages are multi-paradigm programming languages that support object-oriented programming to a greater or lesser degree, typically in combination with imperative, procedural programming. Significant object-oriented languages include Python, C++, Objective-C, Smalltalk, Delphi, Java, Swift, C#, Perl, Ruby and PHP.
==Features==

Object-oriented programming by definition uses objects, but not all of the associated techniques and structures are supported directly in languages which claim to support OOP. The features listed below are, however, common among languages considered strongly class- and object-oriented (or multi-paradigm with OOP support), with notable exceptions mentioned.〔Deborah J. Armstrong. ''The Quarks of Object-Oriented Development''. A survey of nearly 40 years of computing literature which identified a number of fundamental concepts found in the large majority of definitions of OOP, in descending order of popularity: Inheritance, Object, Class, Encapsulation, Method, Message Passing, Polymorphism, and Abstraction.〕〔John C. Mitchell, ''Concepts in programming languages'', Cambridge University Press, 2003, ISBN 0-521-78098-5, p.278. Lists: Dynamic dispatch, abstraction, subtype polymorphism, and inheritance.〕〔Michael Lee Scott, ''Programming language pragmatics'', Edition 2, Morgan Kaufmann, 2006, ISBN 0-12-633951-1, p. 470. Lists encapsulation, inheritance, and dynamic dispatch.〕〔, section 18.1 "What is Object-Oriented Programming?" Lists: Dynamic dispatch, encapsulation or multi-methods (multiple dispatch), subtype polymorphism, inheritance or delegation, open recursion ("this"/"self")〕

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